Mana

"Mana" is a generic term that refers to sources of spiritual energy in the context of Trai. Different cultures have different beliefs on mana, ranging from nature spirits to haki. The actual term mana is derived from the standpoint of the western magicians of Ihrahna, whose study of wizardry relies on the concept of "rules." In the world of Tarroth, it is not the material of the world that has power, but rather the "rules" of the reality that lies behind them awareness and study, one can perform rituals to take advantage of "Exceptions" to these rules to create magical effects. "Mana" refers to the energy that creates a link between the material realm and the otherwise abstract rules.

The usage of mana in any form is called Channeling. In addition to more specific terms, such users are known as Channelers.

Other views on mana, based on culture, are as listed below:
Spirits Elven tribes believe that within living things-whether it be flora, fauna, or even bits of life carried through the air-all have a semi-consciousness within them that holds power. By empathizing with these spirits, one is able to call upon this power, usually to protect the mutual interests. This practice is called Shamanism, and a practioner is called a Shaman, druid, or spiritualist. Of key importance to the elven idea of spirits is the idea of the "lifestream," a literal river of power that flows through certain places of the earth known as leylines. The life stream is made up of all the spirits of the world that have died or that have yet to be born-those that are not currently a part of the world-and holds tremendous power. Only the most powerful of shaman are able to call upon the lifestream.

In practice, only elves seem to be capable of using shamanism-whatever it is that they contact to utilize the mana of the spirits is something engrained in the elven condition. However, elven shaman take decades if not centuries to master even the most basic of spiritualistic techniques. Interestingly, it is not impossible for a half-elf to master shamanism, and it seems their human component speeds up their development in this process.

Haki In Fuuyon, every living thing is believed to have a spiritual life force. The words for this force have changed over the years-ranging from chi to ki to haki-but overall the concept has remained the same. Spiritually speaking, haki is a balance of positive and negative forces that exists within an individual, and by meditating on that balance, one is capable of bringing out that power in conjunction with athletic exercise to augment ones capabilities. Mundane haki control has always led simply to physical augmentation-that is, improved capabilities-but more advanced practioners have been able to project kinetic forces by utilizing their haki. It has long been believed that Haki is merely a force, not an element of creation, and as thus more explosive displays of power such as summoning fire have been impossible. However, in recent years, there have been cases that seem to show this to be false-as haki users have mastered their own elemental attacks.

Prior to the events of the return of the third eye, Fuuyon also had elemental spirits, which held a similar connotation to the spiritualism of the elves. However, because of the Fuuyonji belief of Haki, the interaction between these spirits and humans was on the belief of haki. By communing with these spirits, one could pit ones own haki against that of another, in order to take the form of curses. Despite the destruction and dissolution of these elemental spirits with Si Xiang's destruction, this manner of cursing by haki has not ceased to be effective, evidencing that the elemental spirits may not have played a part in the act of cursing in the first place.

Psionics From the continent of Ceeon comes the concept of psionics, or "psi." Practioners of this art are simply known as psychics. The theory works that the world is merely an extension of the "astral" which is the true reality. Each human being is an "artist" of the world, and that shaping the world is simply an act of opposing the will of others with one's own will-each individual is subconsciously resisting your control because of their own concept of how the world works, but by using a conscious or simply stronger willpower, one can affect the world despite that resistance. Psychics rely heavily on the concept of the Astral, and are some of the few who can actually enter that domain regularly.

Divinity In many places of the world, the people of Tarroth have a deep seated belief in one or more gods. Whether the entities claimed to be gods can really be said to be such (a matter for theologians) most of the entities that the people of the world claim to be gods do in fact exist. Each deity can grant a worshiper "divine privilege." This acts roughly as a right to utilize the god's power in order to manifest changes in their world. An individual calls out to the deity in question, and allows the deity to "view their heart." This involves revealing their intentions and beliefs, making it exceedingly difficult for an individual to trick a god into granting them license to use their power. However, once the petition has been filled-that is, the individual is either permitted to use the god's power or rejected-the link is severed, and the god no longer has any connection. The god is unable to revoke divine privilege until they are able to reforge a connection and, since the principle link to the material world for any deity is their divine emissary, this usually involves the act of a divine emissary.

Despite that it is the god's power that is being called upon, the practitioner's skill determines how much strength is brought to bear. It can be thought of that the deity is the catalyst that shapes the energy of the user's soul, but does not actually grant an increase in energy.

Demonology Prior to the events of forty years ago, Demonology was an art of magic that involved summoning a demon and having the entity summoned take upon residence within one's self. Unlike most forms of magic listed here, the power comes not from the practitioner but rather from the demon-as thus, training and experience are of little to no consequence, but rather being able to appease the demon inside and being able to summon a sufficiently powerful demon. It should be noted, however, that many demons were able to grow in power by possessing a mortal host. In a sense, the true strength of demonology was in the ability to add the strength of one's own soul to the strength of the demon's-a demon possessing a mortal was more powerful than a demon alone.

With the destruction of Purgatory and S`Raxxle during the events of forty years ago, demons have been fully exorcised from the realm.

Wizardry As noted at the top of this article, Wizardry refers to the Western Magical style which relies upon "rules." Wizardry is performed by rituals, meaning that careful execution is key, but the most common form of wizardry involves binding certain rituals to one's essence, so that they may essentially be performed instantaneously. "Combat Magicians" use this form well, typically to enact barriers or cast forth bolts of fire or the like. A wizard studies in order to further enhance their repertoire of what they are able to accomplish, whereas others would merely train in order to enhance the magnitude of what they can accomplish. Typically, wizards have a much wider range of ability over their lifetime-a given wizard may not be able to defeat a haki user in a fight, but they continue to become more powerful with age, and their utility is far in excess of that of the haki user. Most other cultures are baffled at the sheer complexity and utility of western magic.

Sorcery Sorcery is a catch all term for "inherent" magical power that does not come from a more conventional catalyst, and typically involves having a "genetic" advantage. For instance, those who are biologically related to dragons or devils are often capable of practicing what is known as Dracomancy and Infernomancy, respectively. The Blue, for instance, seem to have abilities akin to the dragons from whence they take their color. As with divine power, the blood seems to be a catalyst, whereas the strength of the individuals own spirit affects the magnitude by which they can augment their reality.

Helxis Similar to the Fuuyonji concept of haki, Helxis is the Ronahmi concept of inner power. Warriors transcend physical limitations to become "Heroes" and be able to shatter stone with their bare hands, and the like. Because of similar elements of warrior culturism, an awareness of haki in Ronahm, and an awareness of Helxis in Fuuyon, has lead both cultures to believe that they essentially have the same ideas about inner power, and merely use different terms. However, Helxis does not carry the same concepts of balance or spiritualism that Haki is associated with, rather being compared to Ronahmi wizardry, save that while Philosophers are students of thinking, Heroes are students of doing.

Stoneblood The Bronze Dwarves of the Western Continent have a long standing belief that the earth is the source of all power. "Stoneblood" refers to an individual dwarf's connection to the power. Bronze dwarves are natively able to manipulate earth and steel to a certain extent, but those with a greater magnitude than others are said to be stoneblooded.

Stormblood While the Bronze Dwarves of the West believe that the earth is the source of all power, the Silver Dwarves of the east believe that it is the sky that is the source of all power. All Silver Dwarves are said to have a little "thunder" in their veins, but those who carry the power of storms-whether from sonic blasts of thunder to electrical discharges to snowstorms-are said to be Stormblooded.

Geometry Though also a mathmatical study of physical concepts, Geometry is an ancient school of magical thought that is said to predate even the War of the Seraphim. Ancient structures exist within the Desert Reaches of the south contain enormously complex rituals. Unlike wizardry, Geometry is impossible to bind to one's self, the sheer level of detail makes its practice impossible on a micro scale. Given the proper geometric ritual, even a significantly weaker practitioner is capable of creating effects in excess of some of the greatest spells used by simple magicians. However, due to the sheer complexity of each individual ritual, few are even aware of the practice, and even fewer have mastered even a single ritual.

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