House Rules (Assorted)

Defender Auras

You are considered to be marking any creature affected by your defender aura for the purposes of your powers and effects that specifically affect creatures marked by you aside from actual defender features. For instance, a human Knight that has the Wicked Strike power could use Wicked Strike against any enemy in his defender aura. However, a fighter that multiclasses Cavalier for the sake of obtaining the Defender Aura power could not trigger Combat Challenge against enemies that are not explicitly marked, but that are in his defender aura.

Short Duration Effects

"Short Duration" refers to any effect that lasts until the Start or End of a given creature's current or next turn. For instance, "the target is immobilized until the end of your next turn" and "the target is dominated until the end of its next turn" are both short duration effects.

The notation of Short Duration is made to distinguish short duration effects from save ends effects, so that creatures that otherwise would have resistance to save ends effects may instead have resistance to short duration effects.

Most solo enemies will have some level of resistance to short duration effects. The most common resistance is that any short duration effect on the target ends at the end of the target's turn, and such solos typically have two turns per round.

Line (Area of Effect)

Schism reintroduces the concept of a "line" power. A line power is effectively a ranged attack power. A line is very easy to visualize, but difficult to explain. In effect, a line power draws a line from the origin square to the target square. Any square touched by the line is affected by the power.

Luck Roll

Stealing this from a friend of mine. Every encounter, each PC can reroll any one d20 that they have rolled. Luck rolls don't carry over from encounter to encounter.

Weapon damage and Weapon Damage Types

"Weapon damage" refers to untyped damage dealt by weapon attacks. A weapon attack that deals typed damage bypasses immunity to weapon damage.

"Bludgeoning" damage refers to weapon attacks made with the flail, hammer, mace, staff, or unarmed weapon groups. In addition, any attack that pushes deals bludgeoning damage.

"Slashing" damage refers to weapon attacks made with the light blade, heavy blade, or axe weapon groups.

"Piercing" damage refers to weapon attacks made with the light blade, pick, spear, bow, or crossbow weapon groups, as well as the blowgun.

"Ballistic" damage refers to firearm damage.

New Conditions

Berserk: Berserk creatures cannot use any powers except melee and ranged basic attacks and no action powers. This condition does not affect class features or feats (but it does affect powers obtained from class features or feats). While berserk, creatures gain a +5 bonus to hit and a +10 bonus to damage. The berserk status effect ends immediately if the target falls unconscious.

Dazzled: Creatures have concealment against dazzled enemies.

Forced Movement and Deadly Terrain

I could have swore I wrote this down elsewhere but somehow it's been lost.

"Deadly terrain" refers to a terrain feature that would remove a creature from the encounter-such as a pit large enough that the target would either die outright or by unable to return to the fight. Different creatures function differently when they would be forcibly moved into deadly terrain (including by teleportation).

Standards: Standards get a saving throw to resist. On a failure, they're affected by the deadly terrain. Bloodied standards don't get a saving throw.
Elites: Elites are immune to deadly terrain until bloodied; any forced movement or teleport effect simply relocates them to the nearest safest square. Once bloodied, they can be affected by deadly terrain, but they are allowed a saving throw.
Solos: Solos are immune to deadly terrain until they reach a predetermined HP Threshold (usually their surge value), after which point they are affected by deadly terrain as per any normal hindering terrain.
PCs: A PC affected by deadly terrain makes a saving throw. On a failure, the target loses a healing surge. If the target has no surges remaining, the PC is affected by the deadly terrain normally.

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