Artificer Changes

Artificer Attack Style
Choose one of the two following abilities.
Arcane Arsenal: Once per encounter, you can use one piece of uncommon ammunition of your choice. The ammo's level must be less than or equal to your character level. Your inherent enhancement bonus overrides the enhancement bonus of the ammunition.
Whenever an effect would allow you to regain an encounter attack power, you may elect to instead gain a single additional usage of Arcane Arsenal for the encounter.
Sigil Mastery: Once per encounter, you may use any one "Sigil" power from the Artificer's daily attack spell list. The power lasts until the end of your next turn.
Whenever an effect would allow you to regain an encounter attack power, you may elect to instead gain a single additional usage of Sigil Mastery for the encounter.

Artificer Cheating Prevention Mechanism
Healing Infusion requires a healing surge to use. If you have bonus healing surges (see House Rules), you may use your own healing surges to power your Healing Infusions. You regain the usage of Healing Infusion at the end of each encounter without having to spend surges.

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